Blog
Stay in the loop with Galahad Creative. This is where we share updates, ideas, and behind-the-scenes bits from across our work, including SimpleMMO, IdleMMO, and whatever we're building next.
· IdleMMOIdleMMO v0.38 - Guild Halls
You might have been wondering why we’ve been pretty quiet since mid-January. Rest assured, we’ve been hard at work on IdleMMO, making sure everything we release is as seamless as possible.
· IdleMMOOur Balancing Approach
The goal of this blog post is to break down and explain our approach to balancing whenever we make new changes or big overhauls.
· IdleMMOIdleMMO - A Year In Review (2024)
It’s hard to believe, but it’s been a full year since IdleMMO launched. Time really has moved quickly! Let’s take a moment to pause and reflect on how far we’ve come.
· IdleMMOThe Experience Matters More Than Numbers
I’ve noticed that some concerns have been raised on our Discord server about IdleMMO’s player population.
· IdleMMOIdleMMO v0.23.0 - Battle and Hunting Rework, Class Changing, and More
We're excited to share that Version 0.23 is on its way, featuring a complete overhaul of the battle system and the new ability to change your character's class, among other changes.
· IdleMMOIdleMMO v0.12.0 - Guilds, Raids, Challenges, Shrines + more
In this post, we'll provide a sneak peek into the new mechanics that will be introduced in v0.12.0.
· IdleMMOOur Monetisation Strategy
Since we started the development of IdleMMO, we’ve spent a great deal of time refining and improving our monetisation strategy, addressing countless questions along the way.
· IdleMMOIdleMMO is now available to everyone!
We are extremely pleased to announce the opening of the IdleMMO public beta! We will be slowly phasing out the announcement to help stagger the number of active players and reduce the strain on the…
· SimpleMMOAnother update on SimpleMMO
A few months back, we gave an update on SimpleMMO, outlining the game's current state and our commitment to resolving existing issues before introducing new mechanics.
